Tag Archives for GM Advice

GM Advice: Use history to build your fantasy world up

So, let’s say that you’re wanting run a game. The genre? Well, it doesn’t matter that much, but this suggestion likely tends to work better for heroic science fiction and fantasy stories. The idea? Go through famous historical conflicts to … Continue reading

03. July 2013 by Michael
Categories: RPGs | Tags: , | 1 comment

GM Advice: Even if you only run one RPG you should read them all

I have learned that I’m an edge case in a lot of ways. In particular, I am the sort of person that adores rulesets. I mean, I’m really fascinated with games, generally, and how we can construct these rulesets to … Continue reading

26. June 2013 by Michael
Categories: RPGs | Tags: , | Leave a comment

GM Advice: Working to add a couple of twists to your cliches on the fly

I’ve played several roleplaying games over my years in this hobby and I’ve given more than a few systems a go, but what I’ve noticed is that, no matter what I play, or who I play with, many times the … Continue reading

19. June 2013 by Michael
Categories: RPGs | Tags: , | 2 comments

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