Blog Archives

Interview with Ben Robbins about his new world-building story game Kingdom

Ben Robbins, designer of the story game Kingdom, presently on Kickstarter, was gracious enough to answer some questions about himself, Kingdom, and what makes his new game awesome. You should read it.

18. June 2013 by Michael
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Brian Engard Kickstarts his new RPG ‘Becoming’ with all backers at $1 or more getting a copy of the pre-layout PDF

Brian Engard’s credits include being co-author for the highly acclaimed Bullodgs! from Gallileo Games and a contributing author for Fate Core but he’s now trying to add a new one: Author of Becoming. As seen in the moody video above, … Continue reading

18. June 2013 by Michael
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Fate Core and Fate Accelerated open licenses. What would you like to see done with it?

You may have seen a few days back that Evil Hat has officially released Fate Core and Fate Accelerated Edition (FAE) into the wild under both the Open Gaming License and CC-BY. The open license also includes a “Powered by … Continue reading

17. June 2013 by Michael
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Vast & Starlit and Witch House, East Coast – Epidiah Ravachol’s roleplaying games that you buy with more than money

I had somehow missed that back in March of this year, Epidiah Ravachol released information on how to get his nano-RPG Vast & Starlit. You may have missed it, too, and that’s a shame because the way he is doing … Continue reading

14. June 2013 by Michael
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Penny Arcade – On the Rain-Slick Precipice of Darkness 4 Review

  Penny Arcade’s On the Rain-Slick Precipice of Darkness series had a tough road to completion. Last week, however, Zeboyd Games (makers of On the Rain-Slick Precipice of Darkness 3, Cthulhu Saves the World, and Breath of Death VII) released … Continue reading

12. June 2013 by Michael
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Interview with Nick from 10×10 Room about Conclave, their new, asynchronous web-based RPG

  The guys over at 10×10 Room ran a successful Kickstarter in September of last year for their game Conclave. The elevator pitch? Trying to put the feel and some of the player agency of a tabletop RPG into an … Continue reading

10. June 2013 by Michael
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A Dungeon World Artifact: The Eye of Xaxxoz

In a recent game of Dungeon World that I am running, the players managed to slay a world-bending chaos fiend from a different realm. The creature was a a huge, amorphous black blob with shifting tentacles and an eye in … Continue reading

08. June 2013 by Michael
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First Impressions of Scrolls: Mojang’s new online trading card game/tactical strategy game hybrid

Early this week, Mojang, the studio best known as the one that released a little game called Minecraft, introduced its newest game to the public: Scrolls. The launch was … rough. At least, my experience with it was, suffering numerous … Continue reading

05. June 2013 by Michael
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GM Advice: The Two Detail Rule

Look, I’m no masterclass GM. I try my best and I think I get by okay, but I’m not going to sit here and tell you that what I do is better than what you do. It probably isn’t. Still, … Continue reading

04. June 2013 by Michael
Categories: RPGs | Tags: , , | 2 comments

Trying to adapt Apocalypse World/Dungeon World to handle Eclipse Phase

So, as a bit of a project, I’m going to chip away at trying to hack Dungeon World/Apocalypse World to run Eclipse Phase. Will it work? Well, it could. I have no doubt that someone could make a really neat … Continue reading

02. June 2013 by Michael
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