Pathfinder #3 Comic Book Review
Pathfinder #3 Review Short Version: Pathfinder #3 takes a step back (at least in pacing) from issue 2 to give us a little richer characterization for the party that has formed. It’s well-appreciated, especially for Merisiel, who is a much stronger character coming out of this issue than she was coming into it. It’s a good issue that I think was needed for the series to keep growing, but it looks like Zub is going to hit the gas at the beginning of the next issue.
Pathfinder 3 Writer: Jim Zub
Pathfinder 3 Artist: Andrew Huerta
Pathfinder #3 Review
Pathfinder #3 feels slightly different in tone than the previous two issues. Whereas the last two issues, especially the second one, were action first and ask questions later, Pathfinder #3 is very much about building the relationships among the characters, with a spotlight put on Merisiel. It’s a credit to Zub that he took the time to do this, as the comic might have grown stale if it was just on the gas all of the time. Actions lose consequence if we don’t care about the characters. I had enjoyed the previous two issues, but I had concerns about character investment going forward. However, this issue adds some depth to the series and – in the process – I think will help give more weight to the series going forward. Things are far less lighthearted for the party as they travel into danger, as they should be. Still, not one to get too weighed down, Zub tips his hand at the end of the issue (or at least appears to) with what appears to be the promise of some more action in the next issue. If the various characters continue to get fleshed out in interesting ways, alogn with the massive fantasy violence that Zub does as well as anyone in the industry, this book has a lot of promise going forward. As it is, this is a very good issue that helps build the comic going forward.