Motobushido: The Motorcycle-Samurai Roleplaying Game
Everytime I think ‘Well, that’s it, all of the good ideas are taken’ I run into something like Motobushido: The Motorcycle-Samurai Roleplaying Game from Nathanael Cole. According to the author on the Kickstarter page, Motobushido is “a tabletop role-playing game about brotherhood, sacrifice, and death – all part of the Motorcycle Samurai lifestyle.” I mean, because of course it is. Motobushido is, apparently, an RPG with vicious (although, presumably, honorable) duels with those that with dishonor you. There are other influences listed, but I like the idea of combining Seven Samurai and Hell on Wheels. There’s something about that which creates a clear image in my head as to exactly what is going on. In fact, I now have the urge to run a game where the players (motobushido that they are) have to defend a town against raiders and rather insurmountable odds. Like Bushido, Motobushido is a code of honor, in this case based on “ the Laws of the Pack, the Way of the Sword, and the Code of the Highway.” Motobushido uses a deck of cards during actual play to tell the stories, duels, and trials of your motobushido, with death being both easy to inflict on your opponents and to suffer yourself. Rick Marcks’ art is really what brings it home for me, to be honest, rendering accurate samurai pictures but, you know, with motorcycles. The game is currently in playtesting, but it’s certainly got one of the more interesting core concepts I’ve seen in a long time and Cole seems to really get what the setting is all about from the writing on the Kickstarter. If you would like more information about Nathanael Cole’s Motobushido, you can head over the Kickstarter (which you should at least do to see Marcks’ motorcycle samurai artwork).