< a href="http://www.kickstarter.com/projects/1858774754/magicians-a-language-learning-rpg" alt="The Magicians RPG Kickstarter" target="_blank">Magicians RPG is on Kickstarter right now.
When you are playing a tabletop roleplaying game, you never really stop to consider all of the ridiculous vernacular that you take the time to memorize. It’s not usually just in the rules (which often has the need to make up terminology to justify its own existence) but in the worlds that are built during play. So, Kyle Simons has come up with a really rad idea: Why not make a tabletop RPG built to help you learn a foreign language (not necessarily built on the train of thought before). Simons’ RPG, called Magicians Roleplaying Game. The game was originally created when Simons was teaching in Korea to help teach English. Simons had the idea of using the game to teach other languages, but that requires someone that knows the other language well enough to implement it into Magicians Roleplaying Game that is until smartphones with dictation apps became available. So, how does the game play and how does it help you learn a language?
From what I can tell, Magicians Roleplaying Game just requires you to speak Korean words (verified by a dictation app) in order to cast a spell, starting with seven nouns and six verbs to combine for different effects and eventually expanding to allow you to come up with your own phrases and – eventually – allowing you to speak whole sentences. The game is set in modern-day Seoul and adds in a lot of Korean folklore which I know nothing about, but I have a deep affection for folklore generally, so I’m pretty jazzed to see that part of the game, as well. The game is available < a href="http://www.kickstarter.com/projects/1858774754/magicians-a-language-learning-rpg" alt="The Magicians RPG Kickstarter" target="_blank">on Kickstarter for $10 for a PDF and $25 for a physical copy of the game.