I remember when deck-building first became a ‘thing’ and it was its own game, more or less. The point was to build an efficient engine. That was it. Somewhat unrelated, but I also remember when console roleplaying game were a standalone genre. What do those things have in common? Since that time, they have become a lens through which other genres are viewed. I’m not complaining, it’s just been an interesting process to watch. Global Domination takes the deck-building mechanic and uses it in a Risk-like game. hopefully creating something new in the process. Like Risk, Global Domination is played out on a map of the world circa 2021, when things have gone greatly downhill thanks to things like environmental upheaval and resource depletion. Worth noting, the flavor text and background story for the game is writtenby Matt Forbeck (“Dangerous Games”). Global Domination supports two to six players who are trying to control areas on the map and gather resources and controlling all of a region or all of Global Domination comes with 25 types of cards, of which you use 10 in any given game, hopefully adding some legs to the game. Global Domination lasts six turns and is scored at the end of each turn, with the player with the most victory points at the end of the game winning. The six-turn limit should get rid of the complaint I have often heard about Risk about games lasting way too long for their own good, with Global Domination aiming to play in one to two hours. If you would like more information about Global Domination, you can check out the Kickstarter page, where a copy of the game is available for a $40 pledge.
Posted in: Board Games– October 11, 2012