Debris 4 Review – A sudden ending

Debris 4 Review. Kurtis J Wiebe, Riley Rossmo, Image Comics, Comic Books. Debris 4 Review Short VersionDebris 4 starts off on a promising note, with Maya and Kessel confronting the members of the tribe that they have come across. Maya, of course, wants to bring her people to this new land with water, but the tribe wishes to remain hidden. From there, I get the feeling that Debris 4 is going to be pretty divisive  It is the conclusion of the series and ends very abruptly. I actually like the mechanic used to wrap the series up, but I really think that another two issues were probably needed to smooth out the story arc some. 

Debris 4 Writer: Kurtis J. Wiebe

Debris 4 Artist: Riley Rossmo

Debris 4 Review

Debris 4 picks up as Maya and Kessel meet the first outsiders encountered in the history of their civilization, more or less. The dialogue between the duo and the leader of the tribe is nicely done and snappy, and Rossmo’s art continues to be a highlight throughout the issue. Maya wants to bring her people to live with the tribe, which has water, but the tribe refuses, believing that she will bring war with her. Although I won’t explain how, from there things end very quickly. There is very little space between the conflict between the two parties and a rather abrupt resolution. I actually like the ending itself, but it feels rushed. I understand there are realities to making comics, and one of them in this case was that Debris is a four issue miniseries, and part of my disappointment is that Wiebe has built a fantastic world I would like to learn more about, but – after Debris 4 – I really think that the series needed about two more issues to breathe properly. With that said, I still enjoyed the series as a whole, and think that the dialogue, world-building, and art make it a very enjoyable issue, but – even though  I knew that things were wrapping up – I still felt rather blindsided by the ending.

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About Michael

Michael is an enthusiast about a lot of things, including indie games, roleplaying games, board games, and comic books that wanted to help create a place where he could bring things to the attention of those with similar interests. Futile Position is a true labor of labor, which he hopes continues to grow through the support of the great readers who have come upon this page.

25. October 2012 by Michael
Categories: Video Games | Tags: , , , , | 1 comment

One Comment

  1. This issue was the very definition of “rushed.” Compared to the previous three issues, the art was sloppy, with pencil lines everywhere and a serious lack of definition, the colouring was muddled when it was previously crisp and eye-catching, and the story continued to raise new questions as it was trying to wrap itself up. I was mildly enjoying the series up until this final issue, but this issue was a real disappointment and made me feel like I’d just wasted my money on an unfinished product.

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