If you play roleplaying games, you should likely know who Sandy Petersen is. He was, after all, the principle author of Call of Cthulhu from Chaosium way back in 1981 and was also a co-author of Runequest. Since that time, Petersen has also worked on a bunch of video games, including credits on Age of Empires titles and Sid Meiers’ Pirates! (the original one). And now, he would like to bring those two worlds together with Cthulhu World Combat.
Cthulhu World Combat promises to take the Cthulhu mythos and bring it to … Advance Wars? Well, yeah, more or less. Cthulhu World Combat aims to awaken from its slumber on iOS systems with a production cycle of around six months. After the Old Ones have awakened, war breaks out and you strive to have your army be the last standing over the shattered ruins of humanity. While Cthulhu World Combat cites a number of influences, its gameplay is expected to most closely resemble Advance Wars, the Nintendo property that has simple, but deceptively deep tactical gamplay. Each faction comes with its own monsters to spawn and Cthulhu World Combat will support both singleplayer and multiplayer modes.
Petersen and company have some pretty strong stretch goals going for them, too. The initial funding goal for Cthulhu World Combat is $300,000, but more money means more factions, more characters, more worlds, a single player campaign, PC and Mac versions, and – if it reaches $1 million – a full board game to go with it based on Cthulhu World Combat.
Sandy Petersen will be raising funds on Kickstarter for Cthulhu World Combat until December 3, where you can fund additional information about the project, the stretch goals and the team behind the game.