Viticulture is a board game about winemaking by Jamey Stegmaier and Alan Stone of Stonemaier Games. Viticulture is played over a series of ‘years’ with each year played over the course of four seasons (natch). In spring, players bid for turn order, with those going later getting a bigger bonus, so you have to weigh going first for the remainder of the year versus the bonus you get if you go later in the round. In summer, each player gets to take an action like building a structure, drawing a vine card, planting a vine card, or selling grapes. Building new structures increases your versatility, allowing you to plant new kinds of vines or store higher value wine varieties, for instance. In fall, players draw a card, followed by taking another action in the winter. The winter actions are different from those available in the summer, and include crushing grapes to make wine. To simulate the aging process, grapes and wines on your board at the end of a year gain value, so it looks like there is something to be said for getting a wine out early instead of waiting a turn to get a more valuable variety. Viticulture certainly looks like it has a lot going on without being completely overwhelmed. Fans of Euro-style board games can find a bunch more information over on the Kickstarter, and can also check out the rules.
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