.the rush// – Wipeout-style racing, procedural generation
One of the early games for the Sony Playstation (the first one) that really blew my mind was Wipeout, a futuristic racing game that really showed off the power of that machine (which is not to say I was not thoroughly impressed with Battle Arena Toshinden and Jumping Flash, because I was). I bring this up because a TIGSource member by the name of Skaven has been working on a procedurally-generated Wipeout like game and it looks like it is coming along quite nicely. .the rush// is only in beta, but – taking a look at the video – it is already looking pretty polished. It has the feeling of speed down already and .the rush// already has 32 tracks built in, which seems like it should provide you with some pretty good variety. Speaking of variation, .the rush// has four ships, with seven variations for each ship (which is a lot of possible permutations) and support for both single and multiplayer game modes. Another really neat thing is that, since the tracks are procedurally generated at the time of loading, the load times in .the rush// are apparently almost nonexistent, with a track only taking one second to load. I also like the futuristic geometrically shaped ships, as well. If you’re looking for an interesting take on Wipeout style racing for your PC, you should probably wander over to Steam Greenlight and check it out.
So, what are your favorite racing games? Did you play the original Wipeout back on the PS1? Talk about it in the comments! If you’re done checking out .the rush//, why don’t you take a look at the Related Posts below, the Recent Posts over the in sidebar, or go to a random post on Futile Position.