RPG Discussion: How do you convince people to try new systems?
I have a feeling that most people that many of us are familiar with this narrative: You get a new RPG system, excitedly read the whole thing, and then – when you try to get a group together or introduce it to your existing group – nothing. “Why don’t we just play D&D?”, perhaps suggest your attempt to get local roleplayers interested. Or whatever your groups game of choice. You get the picture. I’ve found that the area where I am has a vibrant scene for Dungeons and Dragons, Pathfinder, and – frankly – not much else (Well, World of Darkness stuff, too I guess) and why would there be? If you play one of those games you are almost always guaranteed to find players, you can tell a nigh-infinite number of stories without relearning the rules (new versions notwithstanding), and you have a huge amount of support. So, I’d love to hear how you have sold a new system to your group (or created a group for a system you might have expected to have some trouble with). I know a lot of people have turned to online playing, especially in the indie RPG community, where you can quickly find a ton of people that are interested in the same group as you without ever worrying about that hurdle, but I’d love to hear some success stories from people that have found a like-minded group (or convinced people to be like-minded) locally. Honestly, as I noted in a previous post, I’ve had precious little luck getting a steady group together for any length of time, tending to get a game here and a game there to try things out, but running into untold scheduling problems that tend to derail things, especially when people live 30 minutes or more apart. I’d love to hear your experiences down in the comments.