OpenQuest 2nd Edition is the newest edition of the OpenQuest rules from game design studio d101 Games. The system, which is based on a d100, where a percentile die is used for most checks, is based on the Mongoose Runequest SRD and is built on a point-buy system that is meant to have modifiers that majorly impact the action, instead of concentrating on a lot of smaller modifiers. I’ve never tried the system myself, and I know that percentile dice are themselves somewhat devisive (I assume it is because you have to read two dice to get your result, a tad bit more work, but I’ll be honest and say I’ve never really understood). OpenQuest 2nd Edition will bring the complete rules of the game, monsters, spells, and a complete setting. A big feature of OpenQuest is that it is all open content, for the greater part, meaning that it can see translations and expansions from fans freely posted. OpenQuest 2nd Edition looks to expand the basic game by adding a lot of new options for players, like completely random character generation, new monsters, and mass combat – depending on how much is raised. It looks like a Basic version of the book, which will apparently come in at more than 300 pages, is up next on the list to be funded. If you are curious about supporting OpenQuest 2nd Edition, you can do so over at IndieGoGo.
So, now that you’re done checking out OpenQuest 2nd Edition, have you checked out the first edition of the game? Are you one of the people that revile percentile dice? Can you explain that to me? Talk about it in the comments! If you’re finished with OpenQuest 2nd Edition, why don’t you take a look at the Related Posts below, the Recent Posts in the sidebar, or go to a random post on Futile Position!