Fantasy Flight Games recently released the rules for its upcoming Star Wars X-Wing Miniatures Game in light of the impending start of Gen Con. The X-Wing Miniatures Game rules themselves are 28 pages long although, in typical Fantasy Flight Games fashion, they are liberally illustrated and also include three missions for the X-Wing Miniatures Game as well as a couple of pages of production notes. The core game pits Luke Skywalker against two Imperial ships, “Night Beast” and “Obsidian Squadron Pilot.” The X-Wing Miniatures Game itself involves each player choosing a maneuver off of a dial (similar to the action dial used in the old Avalon Hill Dune game, a little bit) which shows which maneuver template that ship will use that turn. While each ship can choose any maneuver on each turn, some maneuvers are harder and may cause a ship to take stress as a result of the maneuver.
The dials – as far as I can tell from the pictures in the rulebook – appear to be based purely on the ships in play (so, there is no “Luke’s X-Wing” dial from the looks of it, instead just relying on Luke’s card to give a set of abilities and the ship can do what it can do, although I don’t see any reason other than production costs that can’t change in the future). Once everyone has chosen a maneuver for each of their ships, each ship is moved accordingly (based on pilot skill) and each ship gets to perform one action (actions include things like gaining a bonus to attack or defense or moving laterally by doing a barrel roll. Slippy would be proud.) unless it has a stress token (stress tokens can be removed by doing very easy maneuvers). Each ship then gets to attack, if it is able to, which plays out much as you would expect: rolling attack dice against defense dice. Damage is done through Damage Cards, which tell you what the effect of the damage is. The X-Wing Miniatures Game looks like a very solid entry into the dog-fighting genre. It’s got enough things that distinguish it from the other similar games I’ve played to look like a nice refinement, overall. There are additional rules for obstacles and missions and the miniatures themselves sure look nice. I wish that you got a little more variety in the X-Wing Miniatures Game core set, but the production values are as high as you would expect from Fantasy Flight Games, so I guess that’s your trade off. There’s no firm release date yet for the X-Wing Miniatures Game, which has an MSRP of $39.95, although you may be able to get a peek if you are going to Gen Con this weekend. In the meantime, check out the rules for the Star Wars X-Wing Miniatures Game.
Anyone looking forward to this? Are you cool with just three ships in the box? It doesn’t seem unfair for the price point, but it’s not a ton of variety either. What expansions do you want to see? Talk about it below!