Narosia RPG – A standalone HERO System fantasy RPG
Narosia - Sea of Tears from Silverback Press and Legendsmiths is a new roleplaying game using the HERO System, one of the most venerable RPG systems, originally introduced in 1989 and currently on its sixth edition. While the HERO System is often associated with the large core book, Narosia will be a completely stand-alone product, using the HERO System to as the basis for a fantasy roleplaying game. The Kickstarter page for Narosia explains that the setting for the roleplaying game is “[h]undreds of years have passed since the fall of the Aetaltan Empire and the people of the Sea of Tears are finally bringing order to their fractured world.” Well, that sounds promising. Oh, no wait, I should have kept reading: “Yet in this time of rebirth, the shadow of apocalypse rises again.” Well, that’ s less than optimal, but I guess that’s why the people in Narosia need heroes, eh? Silverback Press and Legendsmiths promise that Narosia will include a system for integrating the favor of the deities appropriately called ‘Divine Favor’, dramatic actions like called shots, distinct magic systems, multiple martial arts (because the various peoples of Narosia are all different kinds of ninjas), and a setting specific bestiary, on top of other features. The Divine Favor system will involve players earning cards as they play the game that will represent the interference of the deities of Narosia. Players may play a card from their hand of Divine Favor cards that is appropriate (say, a ‘Courage’ card when facing a powerful enemy) to gain a number of pips equal to the value of the card (and, naturally, narrating how the card is appropriate). A PDF copy of Narosia is available at the $25 level and a hardcopy of the book is $50. Check out the Narosia – Sea of Tears Kickstarter page for more information, as well as the Narosia page on Legendsmiths, which contains several previews of the game, including character write-ups and the previously-linked overview of the Divine Favor mechanic.