The Game of My Dream by Sergey Bobrov

I’m always looking for games that do something a little different than what I’ve seen before. Maybe they put the pieces together a little differently or they have an idea I had never even considered before. I’ve been watching the development of Sergey Bobrov’s (sb3dgraph on the TIGSource forums) The Game of My Dream (which is not technically the title of the game, just that it is the game of his dream) is something akin to a Roguelike Terraria, although that probably gives a lot of wrong impressions, honestly. Like in a Roguelike, each step you take makes everything else in the world advance a step. Trees grow around you. The world changes. Lizards kill you. But we’ll get to that.

In the current build (July 20), you start in the above ground on the map and are simply told that your main character, that is a miner of dwarf of one manner of the next, needs to go down below below the crust of the world. And so you dig. The game controls (in the scheme that I was using) by using the WASD keys to move around and the mouse to dig and interact with objects. You collect things like stone and coal, although I honestly never lived long enough to – say – make a pickaxe. But that’s all the better. The world in TGOMD is fascinating. There’s an ecosystem going on here, with rock slides happening from time to time and lava pouring down from the rocks above you as you try to make it further into the world. 

I played several games and – in two – got killed by a small lizard. A small lizard. I’m surprised the bunnies I saw didn’t take me out, so defenseless am I. But that’s part of the charm of the game. It’s hard. Merciless even. It doesn’t give you a ton of direction (although a lot more in recent builds than older ones), but that lends it an air of discovery that I loved when I was first playing games like Minecraft and Terraria. Seeing how the world works is my favorite part of those games, and I’m looking forward to meeting some friendly dwarves and some of the other things that I’ve read about in the forums. I’ve definitely only seen the surface of what the game has to offer, especially since I’ve never even made it to digging into the rock layer.

In any case, if you have any interest at all in fascinating (if early in development) games you should really give this a look. It’s grown a lot over the past few weeks and it should only get better from here. The kind of jerky movement of a turn passing is a little off-putting at first, but that passed for me in about five minutes. There are several kinds of stones that I have already seen and a big list of items at the bottom of the screen (which is cut off in my screen shots, since it’s not terribly interesting for showing you what the game looks like). Check out the dev log to grab the most recent build and try it out and to follow along with the game’s development.

submit to reddit

Follow @FutilePosition
Share on RedditShare on FacebookTweet about this on TwitterShare on Google+

About Michael

Michael is an enthusiast about a lot of things, including indie games, roleplaying games, board games, and comic books that wanted to help create a place where he could bring things to the attention of those with similar interests. Futile Position is a true labor of labor, which he hopes continues to grow through the support of the great readers who have come upon this page.

20. July 2012 by Michael
Categories: Video Games | Tags: , , | Leave a comment

Leave a Reply

Required fields are marked *