After hiatus, and with few representations of the frequency or quality of my updates, I feel like writing here on Futile Position. If you still check occasionally or just stumbled here, well, thanks, either way. In any case, I grabbed Sir, You Are Being Hunted off of Steam since it was on sale for $9.99 (half off) and I had been curious about the game since I frequent Rock, Paper, Shotgun and the team behind the game (Big Robot) includes one of the RPS staffers. In any case, my impressions, thus far, are overwhelmingly positive. I’ve not spent a ton of time with the game, but I get the gist: You are hunting a series of five randomly-generated islands for pieces of some whutzit that you need to get home. Problem: You are being hunted by gentleman robots. You can only save when you are in very limited locations. So, I was feeling pretty good and thinking, “Well, this seems pretty easy.” Until I started getting hungry. And then I was carrying two pieces of my whutzit (not the official name) and it seemed like – suddenly – the world was alive with robots. It was a tense crawl back to the standing stones, which was being watched by a hot air balloon with a spotlight. Luckily I managed to drop off the pieces I was carrying and save the game. And breathe again. I didn’t realize until I quit that I had forgot to do that. Which is promising, for sure. I’m looking forward to exploring the game more than my very brief go with it. I don’t think I would regret my purchase even if I had grabbed Sir, You Are Being Hunted for full price so I am doubly pleased with myself right now.
Primeval Thule from Sasquatch Game Studio is a new swords-and-sorcery setting for 4e, 13th Age, and Pathfinder
I’m always interested in interesting-sounding roleplaying game settings. While I have a tendency to make settings my own in play, it’s always great to see a fully-fleshed-out setting that can serve as an inspiration for your games that might lead you to make some story or world-building decisions you might not otherwise make, or provide a basis for your adventures in itself. Sasquatch Game Studio is currently Kickstarting an intriguing RPG setting called Primeval Thule, a barbaric, swords and sorcery world.
Hollow Earth Expedition, the roleplaying game from Exile Game Studio using the Ubiquity ruleset, will soon be expanding its brand of pulp into space with Hollow Earth: Revelations of Mars, the new sourcebook which is currently funding on Kickstarter. As of this writing, it has already surpassed its $15,000 goal by $5,000 with 26 days to go.
So, what is it all about, anyway?
So, let’s say that you’re wanting run a game. The genre? Well, it doesn’t matter that much, but this suggestion likely tends to work better for heroic science fiction and fantasy stories. The idea? Go through famous historical conflicts to find seeds for how to structure your world.
Lately, I’ve written more than a few words about The Trellborg Monstrosities from Chris Birch and the folks over at Modiphius Entertainment, a new, standalone adventure for their Achtung! Cthulhu World War II meets Lovecraft setting for Savage Worlds and Call of Cthulhu. The adventure module is based off of a novella of the same name from a Mr. John Houlihan who was gracious enough to spend some time giving me awesome answers to some questions I asked him. You should read that. But you should also read this, which is a review of the Savage Worlds edition of The Trellborg Monstrosities adventure module, which is based off of my read-through of a comp copy provided by the publisher.
Modiphius Entertainment recently released its new Achtung! Cthulhu RPG adventure for both Savage Worlds and Call of Cthulhu called the Trellborg Monstrosities. The adventure is based off a novella (also available) by a Mr. John Houlihan who was gracious to take some time to answer questions about his process in writing the novella, the development process of his novella being developed into a roleplaying game adventure, his upcoming novellas and more. It’s really a spectacular read and I can’t encourage you enough to do so.
I have learned that I’m an edge case in a lot of ways. In particular, I am the sort of person that adores rulesets. I mean, I’m really fascinated with games, generally, and how we can construct these rulesets to create vastly different experiences. But let’s say that you aren’t me. Let’s say that you found your system, maybe it’s Savage Worlds or Pathfinder or D&D of one manner of the next or GURPS, and you don’t really care about the rest of this stuff. Well, my opinion is that you should probably read a lot of other systems anyway.