Sir, You Are Being Hunted is a pretty rad way to get hunted by robots so far

After hiatus, and with few representations of the frequency or quality of my updates, I feel like writing here on Futile Position. If you still check occasionally or just stumbled here, well, thanks, either way. In any case, I grabbed Sir, You Are Being Hunted off of Steam since it was on sale for $9.99 (half off) and I had been curious about the game since I frequent Rock, Paper, Shotgun and the team behind the game (Big Robot) includes one of the RPS staffers. In any case, my impressions, thus far, are overwhelmingly positive. I’ve not spent a ton of time with the game, but I get the gist: You are hunting a series of five randomly-generated islands for pieces of some whutzit that you need to get home. Problem: You are being hunted by gentleman robots. You can only save when you are in very limited locations. So, I was feeling pretty good and thinking, “Well, this seems pretty easy.” Until I started getting hungry. And then I was carrying two pieces of my whutzit (not the official name) and it seemed like – suddenly – the world was alive with robots. It was a tense crawl back to the standing stones, which was being watched by a hot air balloon with a spotlight. Luckily I managed to drop off the pieces I was carrying and save the game. And breathe again. I didn’t realize until I quit that I had forgot to do that. Which is promising, for sure. I’m looking forward to exploring the game more than my very brief go with it. I don’t think I would regret my purchase even if I had grabbed Sir, You Are Being Hunted for full price so I am doubly pleased with myself right now.

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23. October 2013 by Michael
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Primeval Thule from Sasquatch Game Studio is a new swords-and-sorcery setting for 4e, 13th Age, and Pathfinder

I’m always interested in interesting-sounding roleplaying game settings. While I have a tendency to make settings my own in play, it’s always great to see a fully-fleshed-out setting that can serve as an inspiration for your games that might lead you to make some story or world-building decisions you might not otherwise make, or provide a basis for your adventures in itself. Sasquatch Game Studio is currently Kickstarting an intriguing RPG setting called Primeval Thule, a barbaric, swords and sorcery world.

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08. July 2013 by Michael
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Hollow Earth: Revelations of Mars brings the pulp RPG to the red planet

Hollow Earth Expedition, the roleplaying game from Exile Game Studio using the Ubiquity ruleset, will soon be expanding its brand of pulp into space with Hollow Earth: Revelations of Mars, the new sourcebook which is currently funding on Kickstarter. As of this writing, it has already surpassed its $15,000 goal by $5,000 with 26 days to go.

So, what is it all about, anyway?

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05. July 2013 by Michael
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GM Advice: Use history to build your fantasy world up

So, let’s say that you’re wanting run a game. The genre? Well, it doesn’t matter that much, but this suggestion likely tends to work better for heroic science fiction and fantasy stories. The idea? Go through famous historical conflicts to find seeds for how to structure your world.

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03. July 2013 by Michael
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Review: The Trellborg Monstrosities – Savage Worlds Edition from Modiphius Entertainment

Lately, I’ve written more than a few words about The Trellborg Monstrosities from Chris Birch and the folks over at Modiphius Entertainment, a new, standalone adventure for their Achtung! Cthulhu World War II meets Lovecraft setting for Savage Worlds and Call of Cthulhu. The adventure module is based off of a novella of the same name from a Mr. John Houlihan who was gracious enough to spend some time giving me awesome answers to some questions I asked him. You should read that. But you should also read this, which is a review of the Savage Worlds edition of The Trellborg Monstrosities adventure module, which is based off of my read-through of a comp copy provided by the publisher.

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01. July 2013 by Michael
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Interview with John Houlihan – Author of the Trellborg Monstrosities from Modiphius Entertainment

 

Achtung Cthulhu! The Trellborg MonstrositiesModiphius Entertainment recently released its new Achtung! Cthulhu RPG adventure for both Savage Worlds and Call of Cthulhu called the Trellborg Monstrosities. The adventure is based off a novella (also available) by a Mr. John Houlihan who was gracious to take some time to answer questions about his process in writing the novella, the development process of his novella being developed into a roleplaying game adventure, his upcoming novellas and more. It’s really a spectacular read and I can’t encourage you enough to do so.

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28. June 2013 by Michael
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GM Advice: Even if you only run one RPG you should read them all

I have learned that I’m an edge case in a lot of ways. In particular, I am the sort of person that adores rulesets. I mean, I’m really fascinated with games, generally, and how we can construct these rulesets to create vastly different experiences. But let’s say that you aren’t me. Let’s say that you found your system, maybe it’s Savage Worlds or Pathfinder or D&D of one manner of the next or GURPS, and you don’t really care about the rest of this stuff. Well, my opinion is that you should probably read a lot of other systems anyway.

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26. June 2013 by Michael
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Shaintar: Legends Unleashed from Sean Patrick Fannon unleashes Heroic and Legendary tier play for the Savage Worlds setting

Sean Patrick Fannon’s Shaintar setting has, it seems, been in development as a world for some 36 years according to its Kickstarter page. In fact, you may have already heard of the setting, as Fannon has previously released the first book for the high fantasy Savage Worlds setting called Shaintar: Legends Arise (which is available on a pay-what-you-want basis from DriveThruRPG with the full version, including GM information, available for $19.99). However, Fannon is now looking to fund a new book to expand his savage setting which is described on the Evil Beagle Games web site as “At once familiar and alien, you will come to know it as a place you understand completely, while still being perplexed and dazzled by its mysteries.” 

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26. June 2013 by Michael
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Skullduggery – A narrative game about evil masterminds from Level 99 Games and John Parmalee on Kickstarter

Skullduggery (currently on Kickstarter) is a competitive narrative game from designer John Parmalee and D. Brad Talton, Jr.’s Level 99 Games (BattleCon, Pixel Tactics). Each player takes the role of a super villain who has to build his or her plot piece-by-piece while trying to thwart the plots of their various competitors. The rulebook will be right around 100 pages and will detail the system, which does not require a gamemaster, in which the players compete over control of the narrative as they try to put their master plan into action.

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24. June 2013 by Michael
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Interview with Brian Engard designer of the storytelling game Becoming: A Game of Heroism and Sacrifice

Becoming RPG by Brian EngardHey, rad people! Guess what? It’s time for me to get to ask another awesome indie roleplaying content creator about their stuff. Which, as you might know, is basically my favorite time. This time it’s Brian Engard talking about his currently Kickstarting storytelling/roleplaying game Becoming, which you can get (sans layout and pretty pictures) by giving him $1 or more through the Kickstarter so… yeah. In any case, Brian was kind enough to answer some questions about Becoming, how it came about, what makes Becoming awesome, and more stuff. Please enjoy.

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21. June 2013 by Michael
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